Rising Prospect
Clear every safe cell of a row to remove it. A new row rises every 12 seconds; six rows overflow. Clear six rows to win. Each row has ONE mine; its survey clue at the left counts mines within the next two cells. Other clues count immediate horizontal neighbors. Use flags and deduction.
How to play & source
Clear every safe cell of a row to remove it. A new row rises every 12 seconds; six rows overflow. Clear six rows to win. Each row has ONE mine; its survey clue at the left counts mines within the next two cells. Other clues count immediate horizontal neighbors. Use flags and deduction.
Touch the tiles and controls. Keyboard: Tab, Enter or Space activate any button; arrows move in movement games. R restarts; Z undoes calm puzzles. Cell numbers are shown in each tile’s upper-left corner.
Mechanic research: MineSweeper RushOriginal small-board interpretation, not an official port. Original code, names, layouts and CSS-drawn tiles. No external assets, trackers or network requests.
New tactical layer
Sweep a selected row after placing exactly one flag: correct inference clears remaining safe cells quickly, but a wrong flag exposes its mine. Practice pauses automatic rise while retaining manual pressure tests; Live keeps the timed challenge.